AoeStats
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Nomad

503518200Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 66m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
670
+16
🇺🇸 Britons · United States
653
+17
🇺🇸 Celts · United States
650
+17
🇺🇸 Inca · United States
562
+21
🇮🇩 Wei · Indonesia
717
-20
🇵🇪 Portuguese · Peru
712
-20
🇨🇦 Saracens · Canada
697
-19
🇺🇸 Magyars · United States
593
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,708 18:32 29:02 55:27 ⚔ Fish Boom into Scouts
22 1,438 16:05 27:07 46:03 ⚔ Skirmisher Rush
20 1,302 20:24 27:06 43:34 ⛏ Fish Boom FC
16 1,035 16:43 25:21 46:16 ⚔ Fish Boom FC into Scouts
14 956 16:17 32:41 ⚔ Archer Rush
13 836 15:19 29:26 43:01 ⚔ Towers FC
13 881 13:29 25:02 49:59 ⚔ Fish Boom FC into Skirms
13 858 16:58 21:25 37:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,965 24,540 11,485 3,135 60,125 65,994
24,315 11,545 15,200 3,050 54,110 64,784
17,365 18,543 15,910 2,160 53,978 62,017
16,350 14,920 14,325 4,450 50,045 62,510
15,230 10,633 12,165 2,450 40,478 55,755
12,160 16,123 5,530 1,845 35,658 40,659
10,180 9,975 5,175 3,590 28,920 44,895
9,555 10,525 1,700 2,040 23,820 24,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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