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QS Arena

503517985Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 34m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
656
+3
🇦🇷 Persians · Argentina
637
+4
🇵🇪 Malians · Peru
369
-5
🇨🇱 Romans · Chile
182
-2
Player eAPM Actions Feudal Castle Imperial Opening
24 810 10:00 21:30 ⛏ Fast Castle
GonzaloZN Persians
16 554 8:49 13:09 ⛏ Fast Castle
juanba104 Bohemians
14 473 9:18 14:07 25:51 ⛏ Fast Castle
6 220 8:55 22:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,705 12,255 6,610 1,500 32,070 35,728
13,025 10,800 5,185 865 29,875 36,041
7,350 6,090 375 1,200 15,015 20,096
4,375 3,660 410 1,280 9,725 11,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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