AoeStats
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Coastal Forest

503517962Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 105m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
712
+13
🇲🇽 Britons · Mexico
642
+17
🇲🇽 Chinese · Mexico
640
+17
🇦🇷 Turks · Argentina
747
-20
🇦🇷 Romans · Argentina
622
-30
🇦🇷 Koreans · Argentina
592
-23
Player eAPM Actions Feudal Castle Imperial Opening
32 3,356 12:22 19:19 42:17 ⛏ Fast Castle
30 3,206 10:34 23:16 39:16
23 2,399 12:52 27:41 42:32 ⚔ Archer Rush
20 2,129 12:00 25:23 45:52 ⛏ Fish Boom
20 2,146 11:24 27:08 45:58 ⚔ Drush
18 1,919 12:41 22:08 46:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,955 46,675 19,485 3,200 133,315 143,369
33,575 47,126 25,665 4,000 110,366 122,440
50,655 28,170 28,780 2,755 110,360 136,893
43,140 25,505 16,830 1,860 87,335 106,137
16,910 28,075 22,470 1,600 69,055 75,786
33,060 10,242 8,075 1,600 52,977 57,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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