AoeStats
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Four Lakes

503517783Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 67m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
761
+17
🇦🇷 Ethiopians · Argentina
760
+17
🇨🇱 Mongols · Chile
797
-18
🇨🇷 Ethiopians · Costa Rica
748
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,404 11:30 19:09 52:11 ⛏ Fast Castle
14 945 14:14 19:08 36:59 ⛏ Fish Boom FC
13 887 11:17 19:21 39:01 ⛏ Fast Castle
12 775 9:07 23:56 47:23 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,765 18,155 12,860 3,150 48,930 48,988
8,300 14,675 10,535 3,390 36,900 42,569
15,995 12,170 5,305 1,440 34,910 40,568
17,215 11,405 4,455 1,560 34,635 37,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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