AoeStats
← Vinzzzdj

Arabia

503517529Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 33m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1141
+13
🇦🇷 Portuguese · Argentina
1104
+15
🇦🇷 Armenians · Argentina
1081
-14
🇦🇷 Turks · Argentina
1081
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,189 11:02 22:22
34 1,147 10:27 18:04 ⛏ Fast Castle
27 916 10:16 24:45 ⚔ Scout Rush
24 813 11:05 25:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,050 6,838 2,670 1,195 17,753 19,663
7,985 3,940 3,295 650 15,870 16,995
6,025 5,177 1,790 810 13,802 17,423
5,265 4,389 1,565 750 11,969 11,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.