AoeStats
← Inmortal97

Arabia

503517450Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 48m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1264
+15
🇦🇷 Ethiopians · Argentina
1229
+17
🇦🇷 Huns · Argentina
1262
-17
🇨🇦 Huns · Canada
1225
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,969 10:05 22:44 41:37 ⚔ Archer Rush
38 1,860 9:54 19:57 35:04 ⛏ Fast Castle
24 1,170 10:59 23:28 42:02 ⚔ Archers into Skirms
21 1,031 10:24 21:07 38:38

Resources

Player Food Wood Gold Stone Spent Collected
26,215 14,533 15,860 4,750 61,358 71,759
11,900 18,303 14,510 3,850 48,563 55,578
23,730 10,920 9,730 1,945 46,325 49,857
11,620 11,605 11,445 2,260 36,930 40,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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