AoeStats
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Arabia

503517448Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 40m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
949
+17
🇦🇷 Spanish · Argentina
880
+24
🇨🇴 Hindustanis · Colombia
923
-16
🇨🇴 Mongols · Colombia
849
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,787 10:51 21:35 34:38 ⚔ Scouts into Skirms
43 1,757 10:23 23:47 ⚔ Archer Rush
23 930 9:20 24:37
17 676 12:13 24:21

Resources

Player Food Wood Gold Stone Spent Collected
14,755 9,112 6,580 1,935 32,382 33,857
13,320 9,990 6,440 1,275 31,025 34,900
6,520 8,272 3,780 1,075 19,647 25,182
7,055 6,554 655 1,000 15,264 16,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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