AoeStats
← Memobunke

Yucatan

503517034Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 73m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
919
+13
🇧🇷 Vietnamese · Brazil
893
+14
🇨🇱 Celts · Chile
877
-15
🇨🇱 Magyars · Chile
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,931 11:02 22:48 41:13 ⚔ Scout Rush
21 1,550 12:01 19:28 39:37 ⚔ M@A FC
19 1,420 10:31 17:44 36:51 ⛏ Fast Castle
19 1,419 12:03 17:53 38:29 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,605 28,603 19,345 3,925 86,478 102,314
22,355 19,845 20,060 4,610 66,870 83,349
26,215 23,165 14,100 2,780 66,260 77,242
15,815 13,447 6,945 1,400 37,607 41,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.