AoeStats
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QS Arena

503516686Analyzed
3v3 RM · 6d ago on Sep 1, 2026· 54m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
946
+14
🇦🇺 Teutons · Australia
938
+15
🇨🇱 Muisca · Chile
915
+16
🇨🇱 Japanese · Chile
926
-16
🇨🇱 Malians · Chile
908
-15
🇨🇱 Sicilians · Chile
907
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,328 8:02 12:41 29:47 ⛏ Fast Castle
37 2,021 8:41 13:59 30:44 ⛏ Fast Castle
25 1,366 9:22 14:56 31:45 ⛏ Fast Castle
24 1,311 8:51 15:30 36:43 ⛏ Fast Castle
20 1,093 7:47 16:06 38:08 ⛏ Fast Castle
16 847 9:25 16:06 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,610 21,730 18,190 2,390 63,920 73,221
21,940 20,900 18,260 1,565 62,665 66,736
22,505 14,535 9,030 2,540 48,610 57,295
22,985 11,775 7,555 3,285 45,600 51,972
15,500 10,619 9,310 1,645 37,074 40,724
11,685 8,990 5,695 2,630 29,000 33,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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