AoeStats
← STEELY DAN

Black Forest

503516490Analyzed
2v2 RM · 5d ago on Sep 1, 2026· 53m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Khmer · Venezuela
447
+15
🇲🇽 Romans · Mexico
377
+19
🇧🇷 Goths · Brazil
490
-20
🇧🇷 Khmer · Brazil
377
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 831 12:48 28:31 ⚔ Archer Rush
STEELY DAN Goths
15 820 11:47 32:27
10 530 18:06 33:31 ⚔ Skirmisher Rush
8 445 17:04 27:17 45:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,270 11,425 4,680 1,185 35,560 38,457
10,595 10,227 8,210 2,055 31,087 39,203
13,935 12,620 925 790 28,270 30,557
14,315 6,077 6,830 750 27,972 34,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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