AoeStats
← PerfectNexus

Hideout

503516464Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 30m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1240
+10
🇧🇷 Ethiopians · Brazil
1208
+11
🇧🇷 Burmese · Brazil
1144
+14
🇲🇽 Shu · Mexico
1150
-14
🇩🇪 Armenians · Germany
1108
-12
🇨🇴 Wei · Colombia
1041
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,196 8:55 26:17 ⚔ Archer Rush
35 1,061 10:30 14:58 ⛏ Fast Castle
33 1,014 9:27 23:51 ⚔ M@A Rush
24 719 10:38 ⚔ M@A Rush
19 589 10:29 23:38 ⚔ Scout Rush
12 357 10:56 15:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,220 5,705 1,430 200 16,555 19,082
7,105 4,328 4,030 835 16,298 16,576
6,100 5,660 4,070 200 16,030 17,052
7,915 4,860 1,450 130 14,355 15,744
5,450 4,611 2,205 1,075 13,341 13,546
3,735 2,838 320 705 7,598 8,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.