AoeStats
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Four Lakes

503515843Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 58m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1168
+16
🇪🇬 Goths · Egypt
1151
+16
🇺🇸 Malay · United States
1083
+19
🇨🇴 Italians · Colombia
1254
-21
🇲🇽 Cumans · Mexico
1145
-18
🇦🇷 Persians · Argentina
1081
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,611 9:05 25:14 38:41 ⚔ Scout Rush
32 1,869 11:43 15:13 28:49 ⛏ Fish Boom FC
29 1,685 11:50 15:36 34:04 ⛏ Fast Castle
29 1,718 10:34 14:34 28:43 ⛏ Fish Boom FC
27 1,608 11:00 19:22 38:14 ⛏ Fish Boom
24 1,422 10:50 16:19 32:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,130 29,874 21,935 2,150 102,089 104,208
34,625 26,505 21,845 5,715 88,690 100,168
29,445 23,080 22,930 4,485 79,940 83,836
34,690 23,465 12,500 3,650 74,305 84,255
15,775 19,979 16,865 4,105 56,724 61,662
18,215 12,128 5,235 1,150 36,728 37,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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