AoeStats
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Black Forest

503515729Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 1m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
474
+16
🇻🇪 Khmer · Venezuela
429
+18
🇧🇷 Khmer · Brazil
356
+21
🇦🇷 Spanish · Argentina
500
-20
🇦🇷 Turks · Argentina
471
-18
🇦🇷 Cumans · Argentina
437
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 35
15 25
11 18
8 13
7 12
1 1

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 120
200 125 50 0 375 55
0 0 50 0 50 30
0 0 0 0 0 30
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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