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Arabia

503515673Analyzed
1v1 RM · 7d ago on Sep 1, 2026· 37m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
575
+19
🇺🇸 Celts · United States
646
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,424 11:56 19:30 ⚔ FC into Scouts
18 661 10:07 21:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,965 6,485 2,080 200 18,730 21,610
7,435 4,772 3,455 875 16,537 19,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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