AoeStats
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Nomad

503515062Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 43m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1300
+18
🇺🇸 Dravidians · United States
1300
+18
🇨🇱 Vikings · Chile
1345
-18
🇦🇷 Italians · Argentina
1325
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,753 13:00 18:22 39:05 ⚔ Fish Boom into Galleys FC into Archers
37 1,603 13:19 19:38 39:45 ⛏ Fish Boom into Fire Galleys FC
36 1,581 12:34 17:13 35:39 ⛏ Fish Boom FC
36 1,589 12:39 20:43 35:37 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,875 13,856 9,570 3,000 39,301 40,774
15,295 14,160 7,650 1,095 38,200 41,483
15,415 11,263 7,005 1,150 34,833 36,268
9,765 12,457 6,165 1,785 30,172 31,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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