AoeStats
← Sarren

Nomad

503514949Analyzed
2v2 RM · 5d ago on Sep 1, 2026· 61m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1283
+11
🇦🇷 Huns · Argentina
1167
+16
🇺🇸 Wu · United States
1193
-15
🇨🇦 Mongols · Canada
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
nstuartmilne Byzantines
59 3,608 13:48 17:57 38:02 ⛏ Fish Boom FC
Bloody Mongols
52 3,191 12:57 17:27 43:28 ⛏ Fish Boom FC
46 2,836 12:47 18:49 52:51 ⛏ Fish Boom FC
Sarren Wu
31 1,893 12:37 20:40 ⚔ Fish Boom into Archers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
29,235 21,846 9,450 2,185 62,716 68,293
20,310 18,974 14,815 2,050 56,149 58,198
12,025 23,513 13,400 3,855 52,793 56,505
11,825 14,214 4,435 1,605 32,079 34,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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