AoeStats
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Nomad

503514372Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 48m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1096
+6
🇺🇸 Tupi · United States
795
+19
🇺🇸 Magyars · United States
782
+19
🇺🇸 Romans · United States
861
-15
🇺🇸 Japanese · United States
848
-14
🇨🇱 Huns · Chile
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,376 15:13 18:59 38:30 ⛏ Fish Boom FC
26 1,257 14:40 19:25 ⛏ Fast Castle
21 1,029 16:13 26:26 ⚔ Archer Rush
16 800 16:25 37:16 ⚔ Fish Boom into Skirms
16 765 14:30 25:23 48:12 ⛏ Fish Boom FC
10 469 16:35 30:02 ⚔ Skirms into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,920 17,870 12,685 3,875 48,350 55,314
14,560 11,150 10,630 3,960 40,300 47,450
11,415 8,486 7,300 1,500 28,701 37,665
9,660 7,005 3,945 1,755 22,365 27,000
5,040 4,842 1,030 470 11,382 13,389
5,500 4,145 430 1,080 11,155 14,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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