AoeStats
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Four Lakes

503514333Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 39m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
973
+17
🇺🇸 Poles · United States
959
+17
🇺🇸 Georgians · United States
944
+18
🇺🇸 Bohemians · United States
882
+21
🇺🇸 Italians · United States
1042
-21
🇺🇸 Ethiopians · United States
997
-19
🇩🇪 Franks · Germany
965
-17
🇺🇸 Spanish · United States
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,337 11:38 15:34 28:02 ⛏ Fish Boom FC
27 1,071 9:21 23:27 33:55 ⛏ Fast Castle
23 907 13:02 21:09 32:37 ⛏ Fish Boom FC
21 820 10:05 27:37 ⚔ Archer Rush
19 747 14:20 25:13 32:07 ⛏ Fish Boom into Fire Galleys
14 555 10:25 27:07 ⚔ Scout Rush
13 528 15:15 22:06 34:41 ⚔ Fish Boom into Scouts
13 522 10:25 15:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,485 10,055 7,110 1,880 36,530 43,782
17,210 7,755 8,170 2,150 35,285 42,536
11,560 15,810 5,830 1,505 34,705 38,669
10,000 12,315 7,005 3,100 32,420 39,153
8,480 9,705 3,050 2,415 23,650 25,540
9,545 5,985 3,510 2,475 21,515 26,330
7,900 7,861 4,420 450 20,631 24,273
9,580 6,840 1,440 850 18,710 22,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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