AoeStats
← David

QS Arena

503514252Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 78m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
522
+16
🇺🇸 Persians · United States
519
+16
🇨🇴 Teutons · Colombia
500
+17
🇺🇸 Mongols · United States
548
-18
🇨🇱 Wu · Chile
541
-17
🇨🇱 Hindustanis · Chile
473
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,470 10:38 15:04 29:09 ⛏ Fast Castle
27 2,129 8:25 16:33 54:08 ⛏ Fast Castle
14 1,109 9:51 19:11 39:36 ⛏ Fast Castle
12 949 8:38 17:00 31:56 ⛏ Fast Castle
12 945 8:40 19:08 34:40 ⛏ Fast Castle
8 655 11:00 21:23 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,825 34,300 29,990 1,855 104,970 140,998
36,410 40,470 21,770 3,775 102,425 122,048
34,320 32,475 25,740 3,580 96,115 99,611
38,420 17,515 21,090 3,575 80,600 88,227
19,720 23,252 18,640 4,295 65,907 72,234
27,005 12,940 12,765 2,930 55,640 87,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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