AoeStats
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QS Arena

503514202Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 46m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
665
+16
🇺🇸 Teutons · United States
555
+21
🇺🇸 Persians · United States
551
+21
🇹🇷 Italians · Türkiye
686
-20
🇺🇸 Malians · United States
650
-30
🇧🇷 Chinese · Brazil
632
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 678 9:34 16:15 29:55 ⛏ Fast Castle
14 650 20:33 31:27 ⚔ Drush into Archers into Skirms into Scouts
12 545 11:08 19:33 37:14 ⛏ Fast Castle
11 534 13:13 18:52 44:40 ⛏ Fast Castle
9 431 10:24 16:56 ⛏ Fast Castle
7 320 11:35 20:50 35:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,995 21,870 9,820 2,300 48,985 63,520
15,165 15,455 6,180 1,775 38,575 45,525
10,525 14,585 8,640 2,180 35,930 39,392
14,145 10,155 4,875 2,150 31,325 44,157
9,215 5,760 2,095 0 17,070 26,793
6,860 6,580 1,420 950 15,810 19,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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