AoeStats
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Nomad

503513712Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 31m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1176
+12
🇺🇸 Saracens · United States
1094
+16
🇦🇷 Armenians · Argentina
1095
-14
🇦🇷 Lithuanians · Argentina
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,108 14:25 24:06 ⚔ Fish Boom into Scouts
25 812 16:15 24:25 ⚔ Fish Boom into Galleys FC into Skirms
23 730 15:23 24:28 ⚔ Fish Boom into Galleys into Archers
23 731 13:53 24:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,995 6,596 2,760 300 19,651 21,191
5,860 6,386 1,415 1,160 14,821 17,539
5,200 6,595 2,725 200 14,720 14,950
4,625 5,838 670 390 11,523 11,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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