AoeStats
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Four Lakes

503513674Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 27m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wu · New Zealand
1365
+10
🇨🇦 Ethiopians · Canada
1329
+11
🇺🇸 Malay · United States
1269
+14
🇺🇸 Persians · United States
940
+27
🇦🇺 Persians · Australia
1258
-18
🇧🇷 Spanish · Brazil
1252
-17
🇻🇳 Hindustanis · Vietnam
1205
-15
🇮🇳 Mongols · India
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,490 11:56 17:38 ⚔ Fish Boom into Scouts FC
47 1,290 10:05 22:46 ⚔ Fish Boom into Archers
44 1,202 11:46 21:32 ⚔ Fish Boom into Scouts
43 1,172 9:48 24:48 ⚔ Fish Boom into M@A
36 997 9:25 ⚔ Archer Rush
34 932 10:54 23:51 ⚔ Fish Boom into Archers
31 846 9:19 15:55 ⛏ Fish Boom FC
13 358 11:19 21:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,250 5,807 2,695 200 18,952 20,112
10,440 5,904 1,890 255 18,489 18,333
7,490 6,177 1,615 1,550 16,832 18,134
7,465 6,430 750 200 14,845 16,628
5,295 6,312 2,840 145 14,592 16,115
5,345 3,915 520 1,265 11,045 12,316
4,385 3,985 795 750 9,915 10,854
3,920 3,745 1,765 125 9,555 10,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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