AoeStats
← rodryramos1

QS Arena

503513584Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 73m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
523
+17
🇫🇷 Khmer · France
553
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,868 9:10 12:04 32:30 ⛏ Fast Castle
22 1,620 9:45 14:23 46:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,915 36,460 40,600 4,195 113,170 117,275
28,015 25,245 13,495 2,650 69,405 73,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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