AoeStats
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QS Arena

503513528Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 15m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
915
+11
🇨🇱 Malians · Chile
896
+12
🇨🇱 Saracens · Chile
895
+12
🇲🇽 Khitans · Mexico
820
-12
🇨🇦 Japanese · Canada
817
-12
🇳🇿 Huns · New Zealand
769
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 323 8:01 12:05 ⛏ Fast Castle
19 284 9:06 ⚔ Tower Rush
14 211 8:47
1 11
1 16
0 4

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,065 570 650 5,135 5,334
2,650 1,820 220 250 4,940 5,241
2,175 1,260 165 0 3,600 5,492
0 0 0 0 0 341
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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