AoeStats
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Team Islands

503513281Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 166m 20s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
701
+15
🇨🇷 Romans · Costa Rica
674
+16
🇵🇪 Italians · Peru
675
-15
🇧🇷 Romans · Brazil
669
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 5,741 11:56 19:40 41:28 ⛏ Fish Boom FC
32 5,346 12:04 24:32 43:56 ⛏ Fish Boom FC
23 3,850 12:06 22:10 34:49 ⛏ Fish Boom FC
19 3,136 10:44 25:14 33:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
66,710 67,555 45,345 7,475 187,085 192,466
38,190 79,340 59,545 6,450 183,525 201,646
40,275 66,930 33,225 6,490 146,920 175,635
21,130 57,135 29,730 3,825 111,820 141,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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