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Nomad

503512928Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1086
+14
🇧🇷 Romans · Brazil
1004
+18
🇵🇪 Georgians · Peru
996
+18
🇲🇽 Japanese · Mexico
924
+21
🇭🇰 Franks · Hong Kong SAR China
1073
-19
🇦🇷 Mongols · Argentina
1053
-18
🇦🇷 Hindustanis · Argentina
1044
-18
🇨🇳 Celts · China
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,959 13:20 26:17 ⚔ Archers into Skirms
2487664814 Franks
39 1,684 17:12 31:24 ⚔ Scouts into Fish Boom
BS | DESTRAKER Georgians
31 1,353 14:14 21:32 36:07 ⚔ Fish Boom into Scouts
xr0015 Romans
26 1,117 14:50 24:30 42:38 ⚔ Fish Boom into M@A FC
PsychoKiller Hindustanis
23 990 16:46 20:42 39:54 ⛏ Fish Boom FC
Big哥 Celts
23 981 17:04 22:26 ⛏ Fish Boom FC
Victor MMV05 Japanese
20 860 16:01 24:44 ⛏ Fish Boom into Fire Galleys FC
juan.uquia Mongols
13 553 13:05 39:06 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,120 9,339 7,200 2,595 37,254 42,752
11,870 11,690 4,285 1,050 28,895 31,462
10,465 10,020 3,110 300 23,895 28,641
11,145 5,230 5,730 1,075 23,180 26,124
10,005 7,072 2,390 1,125 20,592 22,567
5,100 7,000 4,100 500 16,700 18,827
7,185 4,283 1,400 1,725 14,593 15,358
4,000 4,646 435 1,380 10,461 13,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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