AoeStats
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Team Islands

503512793Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
1159
+10
🇵🇪 Vikings · Peru
1155
+11
🇲🇽 Malay · Mexico
1032
-10
🇹🇼 Vikings · Taiwan
1032
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,598 10:19 15:03 32:29 ⛏ Fish Boom FC
22 875 9:38 16:52 30:18 ⛏ Fish Boom FC
21 829 15:00 18:51 32:25 ⛏ Fish Boom FC into Fire Galleys
17 684 10:55 18:14 31:50 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,170 11,175 7,075 1,600 33,020 35,983
11,795 11,950 5,615 950 30,310 35,018
9,920 11,220 3,460 2,800 27,400 33,427
8,525 9,133 4,385 1,500 23,543 29,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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