AoeStats
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Yucatan

503512766Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 68m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
645
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564
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548
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vs
🇧🇷 Malay · Brazil
539
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538
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🇺🇸 Khmer · United States
502
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494
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,678 10:01 22:30 39:56 ⛏ Fast Castle
16 1,059 10:39 14:50 31:47 ⛏ Fast Castle
15 1,007 15:15 32:33 44:58
13 891 15:47 26:15 41:53 ⚔ Drush FC
11 772 12:14 21:35 38:34 ⛏ Fast Castle
11 766 12:32 27:50 59:49 ⛏ Fish Boom FC
8 543 12:06 21:39 45:29 ⛏ Fast Castle
7 469 16:40 30:10 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,400 19,720 16,985 2,255 70,360 79,335
23,795 9,875 13,660 6,050 53,380 105,626
15,935 19,790 10,700 3,855 50,280 71,467
16,020 17,570 6,595 1,810 41,995 47,354
19,555 9,605 8,930 2,620 40,710 56,483
14,130 7,755 9,895 4,550 36,330 38,612
11,875 7,439 6,320 4,840 30,474 35,133
9,250 3,980 3,650 1,880 18,760 24,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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