AoeStats
← DarkAngel2173

Nomad

503512448Analyzed
1v1 RM · 7d ago on Sep 1, 2026· 68m 33s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Maya · Guatemala
1065
+18
🇦🇷 Chinese · Argentina
1109
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,926 13:20 28:07 49:21 ⚔ Fish Boom into M@A into Archers
23 1,592 14:57 22:45 45:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,550 19,810 13,290 5,865 54,515 61,006
12,600 26,320 12,290 3,215 54,425 59,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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