AoeStats
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QS Arena

503512345Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 42m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1135
+14
🇨🇱 Maya · Chile
992
+21
🇦🇷 Maya · Argentina
1143
-20
🇦🇷 Inca · Argentina
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,678 6:35 25:16 36:40 ⛏ Fast Castle
33 1,381 9:43 14:04 36:36 ⛏ Fast Castle
29 1,233 8:46 17:29 35:47 ⚔ Archer Rush
20 821 8:50 13:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,490 10,790 6,620 850 38,750 44,592
12,025 13,125 6,900 850 32,900 40,482
7,250 10,595 7,935 1,420 27,200 33,096
10,640 9,850 695 615 21,800 23,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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