AoeStats
← [PVS] Manu_X

Nomad

503512010Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 35m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
983
+17
🇺🇸 Japanese · United States
970
+18
🇨🇱 Japanese · Chile
1025
-18
🇺🇸 Maya · United States
1000
-27
Player eAPM Actions Feudal Castle Imperial Opening
28 979 18:09 25:35 ⚔ Fish Boom into Drush into Scouts into Archers into Towers
19 668 13:41 24:50 ⚔ Fish Boom into Fire Galleys into Archers
18 630 16:04 22:34 ⚔ Fish Boom FC into Towers into Archers
16 552 15:13 23:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,665 7,113 2,590 1,100 17,468 17,921
7,465 5,290 2,715 1,240 16,710 18,638
6,770 6,605 2,745 200 16,320 18,589
5,175 4,375 1,450 850 11,850 12,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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