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Arabia

503511986Analyzed
3v3 RM · 2d ago on Sep 1, 2026· 79m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Goths · Dominican Republic
934
+15
🇩🇴 Persians · Dominican Republic
862
+18
🇩🇴 Khmer · Dominican Republic
750
+23
🇦🇷 Chinese · Argentina
931
-20
🇦🇷 Portuguese · Argentina
914
-55
🇦🇷 Vietnamese · Argentina
901
-18
Player eAPM Actions Feudal Castle Imperial Opening
MonjeCarlos Vietnamese
29 2,273 10:14 22:22 36:42 ⚔ Archer Rush
TruenoG7 Persians
21 1,662 11:06 26:17 48:12 ⚔ Skirms into Archers
T'rompí Chinese
21 1,665 10:22 26:28 52:42 ⚔ Archers into Scouts
Overlaser Goths
16 1,253 11:11 22:07 ⛏ Fast Castle
12 938 13:13 25:04 74:59 ⛏ Fast Castle
nicolasgomez1989 Portuguese
8 605 10:38 21:10 40:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,440 37,635 42,245 4,330 123,650 137,062
51,855 25,243 30,870 2,655 110,623 120,339
15,925 18,340 15,680 7,635 57,580 60,990
18,505 20,881 11,575 2,805 53,766 55,573
16,760 18,615 11,525 2,445 49,345 59,765
22,205 6,655 14,740 1,900 45,500 56,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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