AoeStats
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Arabia

503511909Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 38m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
743
+15
🇺🇸 Khmer · United States
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,550 11:20 24:52 ⚔ Scout Rush
22 859 11:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,695 7,157 520 200 17,572 18,248
7,455 3,408 435 105 11,403 11,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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