AoeStats
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Arabia

503511796Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 51m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
922
+17
🇺🇸 Sicilians · United States
919
+17
🇦🇷 Britons · Argentina
975
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🇦🇷 Slavs · Argentina
905
-25
Player eAPM Actions Feudal Castle Imperial Opening
30 1,545 10:14 26:38 46:26 ⚔ Archer Rush
21 1,056 9:48 24:28 42:39 ⚔ Archers into Skirms
18 896 11:38 29:00 38:56 ⚔ Towers FC
16 792 10:29 21:55 43:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,425 13,500 10,710 3,300 41,935 45,509
10,285 11,192 10,405 850 32,732 40,192
14,500 8,005 5,120 2,875 30,500 33,428
7,335 7,628 5,530 1,250 21,743 24,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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