AoeStats
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Team Islands

503511496Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 5m 45s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1199
+9
🇦🇷 Chinese · Argentina
1037
+16
🇦🇷 Hindustanis · Argentina
1027
+17
🇺🇸 Burgundians · United States
972
+19
🇨🇳 Celts · China
1164
-21
🇭🇰 Franks · Hong Kong SAR China
1090
-17
🇹🇼 Vikings · Taiwan
1048
-16
🇨🇳 Jurchens · China
863
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 285
47 271
41 237
33 189
24 139
18 105
1 3
1 3

Resources

Player Food Wood Gold Stone Spent Collected
1,050 225 50 0 1,325 1,236
900 200 50 0 1,150 908
600 450 0 0 1,050 1,024
750 225 0 0 975 1,109
650 275 0 0 925 950
200 0 0 0 200 359
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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