AoeStats
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Arabia

503511446Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 36m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
376
+19
🇨🇴 Portuguese · Colombia
372
+19
🇧🇷 Poles · Brazil
495
-21
🇧🇷 Khmer · Brazil
372
-16
Player eAPM Actions Feudal Castle Imperial Opening
11 407 13:22 27:56 ⚔ Skirmisher Rush
10 354 11:04 33:29
8 313 10:59 28:05
8 306 11:42 33:41

Resources

Player Food Wood Gold Stone Spent Collected
9,470 5,960 1,930 1,000 18,360 22,966
7,145 6,270 1,250 745 15,410 17,889
6,170 5,355 2,305 775 14,605 17,497
4,950 4,085 1,300 350 10,685 11,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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