AoeStats
← samuel_ojeda

Arabia

503510017Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 64m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1247
+17
🇦🇷 Byzantines · Argentina
1211
+18
🇦🇷 Italians · Argentina
1272
-18
🇦🇷 Bohemians · Argentina
1255
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,732 10:07 22:19 38:44 ⚔ Archers into Skirms
41 2,631 9:22 19:51 26:11 ◆ FC into Fast Imp
41 2,670 9:24 22:30 44:18 ⚔ Archer Rush
30 1,922 9:56 24:48 44:48 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,935 34,410 15,825 4,370 75,540 76,955
26,560 20,875 19,425 3,550 70,410 95,315
16,440 12,225 16,745 1,230 46,640 52,866
14,995 12,658 7,155 3,025 37,833 43,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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