AoeStats
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Yucatan

503509649Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 40m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
857
+13
🇨🇴 Goths · Colombia
844
+12
🇨🇦 Bohemians · Canada
735
+17
vs
🇦🇷 Franks · Argentina
820
-16
🇨🇴 Goths · Colombia
734
-12
🇦🇷 Celts · Argentina
718
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 960 11:48 19:34 — ⛏ Fast Castle
21 866 13:15 24:17 34:25 ⛏ Fast Castle
16 642 13:22 21:17 37:33
14 581 10:58 20:28 36:57 ⛏ Fast Castle
11 465 10:04 22:45 37:45 ⛏ Fast Castle
7 290 13:09 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,645 9,783 5,960 850 33,238 38,358
12,925 8,825 4,400 2,930 29,080 34,160
12,575 7,015 5,485 2,125 27,200 28,245
12,425 7,448 5,270 100 25,243 27,434
6,925 9,445 5,050 1,530 22,950 30,860
2,975 1,575 50 5 4,605 9,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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