AoeStats
← Pomazaki

Nomad

503508923Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 30m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
947
+11
🇧🇷 Persians · Brazil
890
+14
vs
🇨🇴 Shu · Colombia
895
-15
🇨🇱 Poles · Chile
798
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 791 15:18 19:19 — ⛏ Fish Boom FC
24 733 13:49 24:21 — ⚔ Fish Boom into M@A
23 708 16:55 21:16 — ⛏ Fish Boom FC
11 319 13:58 27:57 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,465 7,786 1,090 400 15,741 18,046
7,015 6,785 1,175 300 15,275 16,767
4,535 3,409 2,200 200 10,344 11,436
4,385 3,520 1,040 290 9,235 9,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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