AoeStats
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Arabia

503508515Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 34m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
985
+9
🇺🇸 Persians · United States
902
+13
🇺🇸 Magyars · United States
795
+17
vs
🇳🇿 Burgundians · New Zealand
877
-15
🇻🇪 Aztecs · Venezuela
830
-13
🇺🇸 Wu · United States
775
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 999 10:50 21:52 — ⚔ M@A Rush
25 848 9:24 24:55 — ⛏ Fast Castle
22 776 12:24 27:55 — ⚔ Scout Rush
18 636 11:17 17:21 — ⛏ Fast Castle
15 515 10:35 17:29 — ⛏ Fast Castle
13 456 13:00 23:17 —

Resources

Player Food Wood Gold Stone Spent Collected
13,890 11,610 1,600 100 27,200 29,242
10,705 5,615 2,420 1,500 20,240 22,915
7,845 8,471 2,175 200 18,691 19,278
6,970 4,646 2,250 400 14,266 15,183
6,500 4,770 400 1,280 12,950 15,323
3,940 2,855 520 1,060 8,375 10,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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