AoeStats
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Black Forest

503508428Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 100m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
552
+12
🇦🇷 Cumans · Argentina
547
+13
🇺🇸 Aztecs · United States
360
+21
🇺🇸 Hindustanis · United States
528
-18
🇺🇸 Bulgarians · United States
452
-14
🇨🇴 Vikings · Colombia
433
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 2,592 11:22 24:48 42:49 ⛏ Fast Castle
17 1,739 24:16 31:35 51:58 ⛏ Fast Castle
16 1,601 12:58 25:04 38:10 ⛏ Fast Castle
13 1,262 12:22 23:58 31:21 ◆ FC into Fast Imp
9 859 11:29 24:28 44:00 ⚔ Archer Rush
5 461 13:46 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,360 26,309 35,110 6,805 112,584 118,205
37,435 22,269 35,795 3,680 99,179 105,946
42,220 13,792 32,405 3,580 91,997 111,896
34,325 21,784 17,935 2,375 76,419 123,723
24,980 23,896 20,265 2,275 71,416 103,766
3,240 8,535 510 205 12,490 13,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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