AoeStats
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Arabia

503508311Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 74m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1231
+9
🇧🇷 Burmese · Brazil
1197
+11
🇧🇷 Shu · Brazil
1130
+14
vs
🇨🇱 Hindustanis · Chile
1135
-14
🇨🇱 Khmer · Chile
1106
-12
🇨🇱 Vietnamese · Chile
1003
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 4,192 10:21 25:45 42:58 ⚔ Archer Rush
43 3,200 10:53 15:03 44:02 ⛏ Fast Castle
42 3,151 10:06 26:04 40:29 ⚔ Archer Rush
35 2,603 10:00 22:36 47:26 ⚔ Scout Rush
28 2,114 9:55 21:09 43:52 ⚔ M@A FC
23 1,707 10:01 23:12 49:52 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,210 14,921 20,580 3,575 84,286 89,733
28,395 28,528 18,240 5,700 80,863 88,090
36,745 19,739 18,925 2,265 77,674 79,718
20,845 32,526 17,315 4,380 75,066 102,596
27,890 29,696 11,020 1,045 69,651 73,423
15,805 17,835 5,320 1,725 40,685 43,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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