AoeStats
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Arabia

503508283Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 32m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Magyars · Uruguay
1117
+12
🇺🇾 Britons · Uruguay
1101
+13
🇺🇾 Maya · Uruguay
1056
+15
🇺🇾 Khmer · Uruguay
921
+21
vs
🇲🇽 Mongols · Mexico
1105
-19
🇨🇴 Slavs · Colombia
1060
-17
🇵🇪 Georgians · Peru
1010
-14
🇲🇽 Maya · Mexico
935
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 2,290 10:19 23:03 — ⚔ Scout Rush
47 1,541 9:31 22:38 — ⚔ Scout Rush
46 1,490 10:59 25:07 — ⚔ Archer Rush
38 1,235 9:32 21:00 — ⛏ Fast Castle
33 1,085 10:16 24:34 — ⚔ Archers into Skirms
30 977 12:12 24:32 —
17 554 10:50 24:57 — ⚔ Archer Rush
17 561 12:59 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,885 6,965 2,400 200 18,450 18,532
5,960 6,937 3,825 200 16,922 18,054
8,335 5,141 1,585 1,325 16,386 18,140
8,605 6,155 710 550 16,020 17,084
6,260 6,879 1,790 130 15,059 17,565
4,320 4,446 1,900 320 10,986 11,589
5,780 3,630 1,175 100 10,685 12,421
3,900 3,829 405 250 8,384 8,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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