AoeStats
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Black Forest

503507680Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 65m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
862
+15
🇨🇱 Ethiopians · Chile
821
+17
vs
🇹🇷 Chinese · Türkiye
852
-17
🇹🇷 Turks · Türkiye
844
-37
Player eAPM Actions Feudal Castle Imperial Opening
28 1,839 13:19 19:12 34:45 ⛏ Fast Castle
22 1,436 11:19 20:07 33:24 ⛏ Fast Castle
19 1,265 13:08 20:39 34:54 ⛏ Fast Castle
15 973 15:28 21:34 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,280 39,780 28,075 1,190 108,325 122,071
25,415 33,572 31,525 3,535 94,047 102,704
28,740 27,390 23,795 3,185 83,110 98,439
16,355 30,302 22,220 2,975 71,852 106,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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