AoeStats
← Dulun-Boldak

Team Islands

503507582Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bohemians · Uruguay
1376
+12
🇺🇸 Japanese · United States
1286
+16
🇨🇱 Vikings · Chile
1282
+16
🇨🇱 Saracens · Chile
1249
+18
🇦🇷 Malians · Argentina
1468
-23
🇦🇷 Saracens · Argentina
1286
-15
🇦🇷 Vikings · Argentina
1238
-13
🇦🇷 Italians · Argentina
1145
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,239 11:09 21:50 ⛏ Fish Boom into Galleys FC
47 2,147 12:35 16:18 41:43 ⛏ Fish Boom FC
45 2,055 10:03 25:07 43:12 ⚔ Fish Boom into Scouts into Archers
39 1,816 10:23 19:05 37:54 ◆ Galleys FC
35 1,617 9:51 20:10 31:37 ⛏ Fish Boom into Galleys FC
34 1,577 11:39 23:40 37:47 ⛏ Fish Boom into Galleys FC
33 1,540 11:53 15:11 35:24 ⛏ Fish Boom FC
28 1,267 12:08 16:22 39:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,175 26,060 12,350 860 50,445 60,248
12,285 17,438 7,060 3,900 40,683 42,628
9,525 19,870 6,040 2,750 38,185 42,254
11,085 17,835 8,000 950 37,870 41,587
11,230 13,950 6,325 1,415 32,920 36,481
12,510 14,368 3,885 1,905 32,668 36,289
8,585 16,147 4,395 1,705 30,832 33,830
9,350 12,750 6,110 750 28,960 35,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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