AoeStats
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QS Arena

503507284Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 37m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
909
+13
🇺🇸 Saracens · United States
894
+13
🇹🇷 Vikings · Türkiye
887
+14
🇨🇱 Slavs · Chile
830
+16
vs
🇺🇸 Romans · United States
878
-16
🇨🇳 Bohemians · China
842
-14
🇲🇽 Spanish · Mexico
815
-13
🇨🇴 Franks · Colombia
800
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,223 8:33 12:52 26:34 ⛏ Fast Castle
28 1,058 9:08 15:08 34:01 ⚔ FC into Archers
20 735 9:07 14:12 27:37 ⛏ Fast Castle
18 684 7:55 16:51 27:22 ⛏ Fast Castle
17 632 10:55 15:22 33:07 ⛏ Fast Castle
16 605 10:02 14:27 19:51 ◆ FC into Fast Imp
11 406 7:12 17:56 33:25 ⛏ Fast Castle
9 333 8:45 16:21 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,465 12,745 8,045 950 38,205 51,720
17,160 9,425 8,690 1,600 36,875 45,757
12,165 10,385 6,185 1,600 30,335 31,925
7,850 11,415 6,115 950 26,330 33,389
10,750 5,235 5,780 2,150 23,915 32,252
9,725 6,020 6,150 130 22,025 25,233
7,525 6,340 2,455 1,695 18,015 20,819
7,415 6,535 1,310 1,630 16,890 20,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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