AoeStats
← Isaki Master

Yucatan

503507151Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 33m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,069 12:30 18:38 ⛏ Fast Castle
31 1,017 10:46 23:03 ⚔ Archer Rush
25 828 14:34
20 683 12:07 23:45 ⚔ Scout Rush
16 536 11:24 20:13 ⛏ Fast Castle
12 408 9:26
12 395 14:46 ⚔ Fish Boom into M@A
12 416 12:36 16:59 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,640 5,455 3,700 850 20,645 22,499
7,865 7,675 1,590 870 18,000 18,637
10,085 4,965 2,060 0 17,110 17,830
6,925 6,320 2,905 100 16,250 17,012
6,890 4,245 1,395 1,505 14,035 15,789
4,565 3,045 1,800 825 10,235 13,018
3,025 3,037 180 310 6,552 7,936
1,850 250 50 0 2,150 2,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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