AoeStats
← Suni

Black Forest

503507031Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 32m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Gurjaras · Canada
1215
+14
🇺🇸 Persians · United States
1205
+15
🇺🇸 Wu · United States
1180
+16
1176
+16
🇪🇸 Britons · Spain
1318
-21
🇵🇪 Vikings · Peru
1138
-13
🇨🇴 Mongols · Colombia
1134
-13
🇪🇸 Turks · Spain
1113
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,287 11:02 15:18 ⛏ Fast Castle
38 1,207 13:26 29:34 ⚔ Scout Rush
36 1,163 10:25 14:44 ⛏ Fast Castle
34 1,091 11:01 14:47 ⛏ Fast Castle
27 867 16:22 20:49 ⛏ Fast Castle
24 771 12:46 19:01 ⛏ Fast Castle
23 741 11:53 16:03 ⛏ Fast Castle
22 702 13:27 27:16 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,280 8,367 5,545 1,000 28,192 31,772
14,595 8,305 1,470 300 24,670 28,754
10,600 9,492 855 300 21,247 23,622
6,890 6,661 2,205 130 15,886 19,219
5,555 5,472 2,820 1,560 15,407 17,786
6,865 5,054 860 1,080 13,859 14,842
5,225 3,201 605 1,870 10,901 11,615
3,950 2,766 250 315 7,281 8,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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