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Four Lakes

503506927Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 71m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
781
+11
🇨🇴 Burgundians · Colombia
747
+12
🇺🇸 Chinese · United States
690
+15
vs
🇵🇪 Jurchens · Peru
713
-15
🇦🇷 Georgians · Argentina
673
-13
🇨🇴 Spanish · Colombia
605
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 5,011 12:53 22:10 32:41 ⛏ Fish Boom
48 3,407 11:48 26:07 49:21 ⚔ M@A Rush
19 1,321 11:40 20:00 33:07 ⛏ Fish Boom FC
18 1,266 12:18 16:58 32:48 ⛏ Fish Boom FC
18 1,291 10:34 20:03 37:15
17 1,199 10:33 20:56 46:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,050 65,615 13,360 3,825 104,850 130,527
48,830 23,385 20,670 7,550 100,435 117,477
28,075 45,780 11,440 5,400 90,695 101,388
21,590 26,220 17,050 4,250 69,110 90,449
17,770 14,400 10,930 3,205 46,305 55,580
14,885 13,447 8,080 2,540 38,952 50,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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