AoeStats
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Team Islands

503506545Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 106m 59s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
426
+18
348
+21
🇺🇸 Persians · United States
471
-20
🇺🇸 Bulgarians · United States
470
-20
Player eAPM Actions Feudal Castle Imperial Opening
39 4,212 14:37 23:05 36:38 ⚔ Fish Boom FC into Fire Galleys into Scouts
27 2,881 10:03 18:41 43:07 ⛏ Fish Boom FC
16 1,677 10:19 21:53 42:08 ⛏ Fast Castle
12 1,310 11:04 23:24 36:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,965 46,635 35,615 4,870 129,085 137,342
41,905 45,005 20,785 4,300 111,995 163,274
29,185 45,115 21,410 2,920 98,630 125,297
30,660 31,350 30,040 3,325 95,375 100,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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